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Monday, May 21, 2012

THE CREATIVE GAMER - Game Bit Storage Obsession - Dominion re-organized, PLUS PNP game storage idea

So, you may have seen my other posts in the past about game bit storage and my obsession with finding the right storage for the right game.

Here's a recap if you're interested:
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 1/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 2/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are you OCD Like Me?) - Part 3/3

The Part 3 post has some details about how I had my Dominion cards stored. Note that I am NOT heavily obsessed with Dominion, BUT, because my family really enjoys playing it (and I certainly enjoy it, just not all the time), I want to be able to tote ALL the cards around when I want them without having to carry all SEVEN of the expansion boxes and have to open each one up to find what I want.

If you didn't/don't want to follow the post, here's a recap:
* I purchased old Trivial Pursuit games from thrift stores and used the card box bottoms to store the cards in.
* I wasn't completely happy with the existing dividers on BGG so I created my own (although I admit I borrowed a bit from some of the other I saw):
           Tasajara's Dominion Base dividers (vertical)
* I placed the cards in the boxes and put the boxes into a photo box I purchased on sale at Michael's craft store.

This was the result:





This was before Hinterlands came out. So, prior to that, EVERYTHING fit in there including all player boards and Intrigue set of money and VP cards, plus promos up to then.

When that last expansion came out I ran out of room so had to pull the extra cards, the Prosperity player boards and a few other things (even the randomizers I think)

I was thinking about it recently and it was kind of bugging me that I had to split things up - OCD was setting in. And, I know there are 2 more expansions planned (supposedly the last - plus a couple of Promos I'm guessing).  That cardboard photo box was running out of space fast, plus I'm always worried carrying the thing around that it's going to rip open or something due to the weight of all the cards.

Sunday, December 4, 2011

JUST GAMING AROUND - EGG Game Day - ESSEN GAMES GALORE - My first plays and impressions


The EGG Game Day was the weekend of November 12 graciously hosted by our Chief EGG Head, Lorna (and, yes, I'm very slow to getting this posted - due to Thanksgiving and spending my 'writing' time working on Dominion dividers for Hinterlands)

Lorna goes to Essen every year and picks up a number of Essen releases then invites locals over to give them a go. I received at least a couple of invitations but unfortunately I was too busy to be able to attend.

So, I was really looking forward to the EGG Game Day as I had most of the day open to be able to play games (well, after an early-day Scouting activity). And, I was really looking forward to getting in some of those Essen games I'd been drooling over.

The night before I read through the rules of Dungeon Petz as it was one of several games near the top of my 'to play' list. I've been hoping that it might be something I could play with my kids. Reading the rules closely really started getting me excited about playing it. I did have some concerns though whether my kids (8 & 11) would be able to play it as it I read through the many moving parts.

I could go into a long description of the details of attending the game day (like I usually do) but I'm not - I'd rather go into a long description of the games themselves. Well, ok, I'm going to try to be short...or medium length at least.

Here's a quick rundown of the NON-Essen games I played first:
* PitchCar - My friend Chris (Togra) left me a message the day before to bring PitchCar as his wife wanted to give it a go. So, I brought it and set it up with her soon after I arrived. Upon setting it up we played a 3-player, 2-lap game with a third, Doug. It had a nice looping hairpin and a longish jump (which we shortened later). She seemed to enjoy it quite a bit despite realizing it was more difficult to play than on the iPad...I didn't even KNOW they had it on the iPad!

* 7 Wonders - My friends Aric and Heather attended for their first time at my suggestion and I wanted to get a game in with them. They have attended a couple of game nights at my house and have been more and more interested in trying different games. I figured they would like this one and we also happened to have 7 people looking to play a game so this seemed like an obvious choice. I've really enjoyed my few plays of it and I'm enjoying trying different ways to try to score points. Everyone seemed to have a great time and the newbies (A&H, plus Greg who only played once before) picked up the game quickly (not surprisingly). Interestingly, all the players with resources were at one end of the table and all the players with military were at the other end of the table - and the military side ended up with mostly the lowest scores, mainly due to lack of......resources! As usual, a quick, fun, solid game.

Well, I have to laugh at myself a bit here - I thought I had played more Non-Essen games, but, nope, it was just these two! Overall, I was there for about 10 hours and I ended up playing a total of 8 games, 6 of which were Essen releases (well, 5 games, I played Mondriaan 2020 twice).

So, here are the Essen games in the order that I played them (barring the Non-Essen releases)

Saturday, October 22, 2011

TIMELY TOPICS - ESSEN release games that look interesting to me & why

It must be that time of year to write up an Essen list of interesting games seeing as it's Essen week this week. Of course, I haven't done such a thing before. And, there really isn't a point to it other than sheer interest. Why? Because I'm not going to Essen and likely won't be picking up most of these - at least not for a while if I do.

My friend Lorna will be attending and she always brings back a good pile of interesting games and I usually get to give some of them a go, so I'll just be getting my fix that way.

Anyhow, my interest for games release Essen has generally been pretty low this year up until last week when I finally got the bug to peruse the Essen 2011 Canonical List on BGG. After I spent a few hours doing that my interest was starting to increase quite a bit - I was expecting to not find too many games to be excited about but as I read through I kept finding interesting items.

Then, as I started to prepare writing a blog entry about my findings, I ran across the Board Game News list: Spiel 2011 Preview on BGG which purportedly had even more games listed and seems to be a more 'official' list, if there is such a thing. Ok, time to spend a few more hours perusing. The interesting thing about this list is it uses a new headings feature that is being added to Geek lists in the impending site redesign; these headings are then designated as publishing companies and their games are then grouped together under them. So, if you like particular publishers you can easily find their newest games.

I then tore through this list and found a majority of them were the same items from the canonical list (there were some I hadn't recalled seeing before), plus some other more obscure titles and/or non-English titles. Ultimately, this seems to be the go-to list this year.

So, as I went through the lists I decided to tag each with an Essen2011 tag so that I could then have a compiled list to work from later. Here's a link to the list in case you're interested. I find tags OK as a feature, but you can't do too much with them as the entries aren't sortable in any way. But, there it is at least.

So, here's my rundown. I have organized them in categories of my interest or into logical groupings by type. The primary grouping is what drew me to them and then secondary either just a property of the game or the element that seemed to grab me. It's hard to explain but you'll see what I mean.

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This section is THE BUZZ - games that were buzzworthy that I also found some interest in. There are OTHER buzzworthy games but the didn't interest me as much (despite looking like good games overall)

The Buzz - Deck Building:
CORE WORLDS
  Deck building in space where you work your way from the outer reaches to the inner core of civilized space - terrific graphics, improved gameplay from other deck building games, ability to keep cards in play until needed…

The Buzz - Different:
FLASH POINT: FIRE RESCUE
  Co-op saving people in a burning building. Great graphics and interesting gameplay with good amount of variability. I'm not much into co-op play, but I really love the theme and the potential for excitement in trying to save people.

The Buzz - Different:
PRÊT-À-PORTER
  Some say this is actually similar to Drum Roll - but putting on a fashion show instead. This one is more economically grounded (in fact was designed specifically that way) but both this and Drum Roll sound interesting for different reasons. I would say this one seems more 'serious' where Drum Roll is more 'fun'

The Buzz - Family Fun:
DRUM ROLL
  You are the owner of a Circus and working to put on the best shows - the higher quality shows require better performers. You try to acquire equipment to let your performers perform at their highest. Once you have a successful show you have to decide whether to gain the prestige points or re-invest in making future shows even better.

The Buzz - Village Building:
KINGDOM BUILDER
  New game by Donald X Viccarino - NOT Dominion although perhaps feels similar. The theme seems even thinner than in Dominion as this looks to be thinly veneered abstract with cardplay for the actions and more cards for the victory conditions. Lots of variability should still change it up a bunch but it's one I'll want to play before buying I think. Some elements look similar to Strasbourg.

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There are different reasons for MUST HAVE games for me - mostly these are expansions/additions to ones I already have.

Thursday, September 29, 2011

JUST GAMING AROUND - More Yucata PLUS Trying out Vassal with 'Inspector Moss 2' - PnP solitaire game design winner (aka Am I Gaming Online Again? 1-Player even?)

YUCATA REPRISED
I'd stated before that online gaming isn't so much my thing. And then I tried out Yucata back in March and found that I enjoyed it. I played a few games then got busy at the end of the school year and during the summer and didn't revisit online gaming.

Well, a couple of weeks ago I had some friends over and we ALMOST played Hacienda (which I got to play at the Gaming Olympics early last month and wanted to play again), but it was a split decision and we played some other games instead.

My friend garygarison really wanted to try it though so we agreed to give it a go online. I invited him to a game of it, along with 4 or 5 other games (Stone Age and St. Petersburg) with some other online buddies. I haven't had a lot of FTF gaming the last couple of months so it has been a nice way to get in some gaming.

Since that first game we played a couple more times, then moved on to Oregon where he is KING OF OREGON (as he says - he's top ranked on it). We have played several games and finally got to where I only lost by 1 point on a couple of games! And yesterday I finally defeated the King of Oregon!

Anyhow, what's been great about Oregon in particular is that it plays very fast and has a lot of interesting little things going on and every game is different. One game we literally filled up one entire corner of the board and almost nothing else on the board. Other times we've been all over the place. I'm learning to love it's subtleties and fickleness with the card draws (and points draws on the Coal and Gold - which have been KILLING me in the end game, hence losing by 1 point at least twice as a result). I literally cannot stop playing it now. It's been a great way to unwind in the evenings and even get a quick game in during lunch.

I've also been learning to love the tightness and subtleties of St. Petersburg as well. I had never played it before playing online and it's been great online as I can take my time planning out my moves, reviewing what each card's benefits are, etc. The ability to take notes as reminders for myself between turns has been invaluable as well.

I'm really starting to enjoy online play. Who knew!?

VASSAL AND INSPECTOR MOSS
I must digress a bit though - what REALLY spurred me to actually plugging in again was a geek mail I got from one of the designers of the game Inspector Moss 2: House Arrest, Jonathan Warren he apparently reads my blog and thought I should check it out. It recently won a recent Print and Play contest: Solitaire Print and Play Contest which is pretty cool.

The other designer is Rebekah B.

Well, I looked at it and, honestly, I thought the artwork was a little strange with heads stuck on pawns as bodies.

The Detective you play - Inspector Moss


The dead guy - John Dough



One of the suspects - Sue Phlaye

And, it's a solitaire game. I don't typically play solitaire games (almost never) - if I have time for myself I'm usually writing about games, pimping games, building my own copies of games, or opening, punching or learning new games. If I'm going to play a game I usually prefer to play with someone else.

Hence, my willingness to play games on Yucata recently - at least it's with SOMEONE. I like the competition against with other players, particularly 2-player games with head-to-head action.

I admitted to Jonathan that I wasn't likely to print it out and make a copy just to play it, but I noticed that it was available on Vassal and might be willing to try it there.

Monday, August 29, 2011

HOT BOX - WHAT'S IN THE BOX? - Z-Man 'Factory Fun' vs. Cwali 'Factory Fun'

Factory Fun is one of my favorite games of all time. In this game you are trying to maximize profits by fitting machines into your factory and connecting them in such a way as to generate more profits than what it costs to place each machine. This may sound a little dull but if you like puzzle sorts of games the fun factor cannot be beat!

I was introduced to it early in my gaming resurgence in 2008 by my friend Chris (it's one of his all-time favorites as well) and immediately fell in love with it. I loved the puzzle aspect to it. I loved the components. I loved the artwork. I loved that it played quickly but still was a lot of fun.

I soon was looking for my own copy and ended up purchasing it directly from the designer, Corné van Moorsel, straight from the Netherlands along with a few of his other games. This was a little before the incredible price increases started occurring.

Then, when I heard there was going to be a reprint by Z-Man I was somewhat interested but figured I wouldn't bother since I had it already. I also saw some of the artwork and I wasn't sure - I loved the hand-drawn artwork of my original version and didn't know if the slicker artwork was an improvement or not.

Then I started reading more information that came out about it and they mentioned that it had pieces for 5 players instead of 4 (cool!), the pipes were done as tiles instead of shaped pieces (hmm, not sure about that), and the player boards were double-sided for standard and expert play (awesome!)

Well, I finally caved and decided to get it. And it arrived. And...it sat on my shelf. I can't even remember how long now. Since earlier this year I think. Yes, definitely earlier this year. *sigh*

Perhaps I just wasn't ready to give up on my older copy of the game...

Then Chris got his own copy of the game recently. And opened it right away! Gah! It was time to open mine. He posted a pic of the neat containers he used to put the game pieces in.

He said the containers were for 'spices'. Apparently they had 'spice' labels on them and and he was complaining about it. I suggested he make his own labels and he promptly did! Very cool!



Ok, I'm motivated! I've actually been planning on opening it for the last month or so with the intention of doing a comparison of the old and new versions but hadn't 'gotten around to it'. Well, it is finally time...to see WHAT IS IN THE BOX! Then, further down, I do a comparison of the components of the two versions.

So, here's the box, ready to be opened!



I have to admit I like the box art quite a bit. I'm ok with the people on it, but I REALLY like the factory - the look of the machines and most especially the lights on the ceiling. I don't know why I like them so much, but I do...


Friday, August 12, 2011

STATE OF THE BACK ROOM - An update on why no new posts here....

Last night I attended a local gaming group that some of my friends frequent and host. My blog came up for some reason and my friend Chris said he hadn't seen anything in over a month. I mentioned that I'd only been posting my blog entries to BGG recently ( http://www.boardgamegeek.com/blog/22 ). Apparently he wasn't subscribed to me there, just here. My friend Robert said the same thing - apparently both are using the RSS feeds here. Now, BGG has RSS feeds as well, BUT, I much prefer some of the OTHER features here on blogger, in particular the statistics that tell me how many people are visiting.

Well, I admit it, I have been neglecting my blog HERE for the past few weeks. I haven't even been checking the stats or anything.

Here's what you've missed from July:



After the discussion last night I was feeling kind of guilty when driving home. And torn. I definitely wasn't getting much traffic here until I started plugging my posts into BGG using the new blogging feature that was added there in February. The thing is, I was only posting the first couple of paragraphs of each entry and then linking here. Some people did NOT like that. And, I admit, it seemed a bit....unsavory to me.

SO, I then tried posting the full posts to BOTH locations. The problem with that is that it took a lot of extra time to reformat everything to look good in both locations. And, I already take too much time writing things up as it is as I am a perfectionist and want to 'get it right' so I tend to write and re-write until I'm happy, then add the re-formatting on top and it was almost too much.

I eventually caved and went JUST with posting on BGG. I actually held a contest there for everyone that thumbed my posts. The reason I did that was because it was very difficult to tell how many people were actually reading my posts - there just aren't stats for that other than the thumbs really. I found that when I did the short posts that pointed to my blog here my hits here would be fairly sizeable but I wouldn't get any thumbs on BGG. So, posts that were actually popular didn't show as popular on BGG. Also, full posts that I only posted to BGG didn't get that many thumbs. But I KNEW people had to be reading them...at least I was pretty sure....well, I just wasn't sure at all.

With the thumbing contest my thumbs went way up. So, at least I knew I was getting people reading it (the contest was always posted innocuously at the bottom of the post). But, I was then neglecting the site here.

Why is this all important to me? Well, here's why: I want to know what I write about that interests people so that I can do more posts in the same vein. If I keep writing stuff that no one cares about then it does a disservice to those that WANT to read.

Of course, I'll still write stuff no one cares about, but it's nice to know what people find interesting and what people don't find interesting.

MOST interesting to me is the month that I didn't post one single item here, I got over 1200 hits! (EDIT: Just realized that's not true, I posted an article about Navegador, but it only accounts for part of the hits) That's just to stuff I already posted. Granted, a good number of hits were still coming from BGG, but many are coming from google searches. I've been getting some good hits from Iran for instance! I would never have known this if I didn't have the stats that I can get from blogger and from statcounter (which doesn't work well with BGG)

I suppose it's perhaps a little selfish to want these stats - knowing that people are reading what I'm writing and apparently liking it enough to keep coming back keeps me motivated to try to write more (I had 114 return visitors in July, even without new postings). Not that I NEED the motivation because I really do enjoy the writing by itself, but it certainly helps keep me WANTING to.

Well, I discussed some of this with another of my friends today and he thinks I should still post to both locations. And, that it what I WANT to do and have all along. But the extra work is sometimes unbearable because the formatting is not straight copy and paste - it requires a bunch of work to get it to come across. He suggested finding/writing some sort of tool that will convert one post into the other. Well, duh, I'm a programmer! Except, now I have to spend some time doing that. I think what I'll need to do is come up with a semi-manual method first then try to re-create that method with code to hopefully cut the time down and minimize manual conversion.

So, that's where I'm at now. I'm not going to abandon this site - it has a lot of posts that I've been very happy with and seem to get some interest from others out there as well. But I also like being tied to the BGG community since I spend so much time there as it is.

Hopefully I can come up with a solution in the near future.

Well, thanks for listening - I needed to clear my head of what I've been thinking. I'm interested to hear what you have to say about all of this if you so desire. You don't have to sign up to post or anything so don't be afraid to tell me what you think!

I hope to see you back here soon!

Friday, July 1, 2011

HOT BOX - 'Navegador' (What's in the Box?)

Hello! Glad you could stop by again today! I want to show you one of my new games that I'm really excited about!

I had the opportunity to try Navegador on my last day @ Gamestorm 2011 earlier this year. I really enjoyed it. There seemed to be many different paths to victory and the score came out very close in the end (I squeaked out a victory although I think the experience players let me backtrack on one turn where I bought a spice factory a little too early on and they suggested I shouldn't).

I love the rondel! I love the achievement multipliers! I love the exploration aspect! I love how the market works!

I loved it enough to pick up my own copy of the game. Last weekend I finally got around to getting it punched and then played (well, we didn't quite finish the game but we 'saved' it with pictures so we can finish the next gaming session).

Anyhow, I took some pics while opening it. Here's the process of opening and punching it:

Box cover - Henry the Navigator, um, navigating...
Back of the box (there he is again!)
Why Henry the Navigator? Well, according to the booklet inside the box: "The explorations along the African coast guided by Henry heralded the Age of Discovery."


 
You know the drill - 2 cuts at the corner, then peel the plastic!


The moment of truth.... (alas, no box fart :( )

There's something weird that I pay attention to that not everyone does. No, not box farts! Everyone loves those! It's how well the box top and bottom fit together. Some fit really tightly. Some come off easily. Some are JUST tight enough to cause a box fart. But, it seems to require a certain box HEIGHT to actually cause a box fart. The right combination of tightness and height brings you the joy. And, sometimes you don't get a fart when pulling it OPEN but when you go to CLOSE it....fttttt....ahhhhh. :laugh: