I am awash in games. Not just 'new' games but also games I have thrifted. The garage is filling up with them. It is a cardboard tidal wave. Sometimes I'm ok with it, other times I feel like I'm drowning.
A while ago, when a 'friend' suggested thrifting was fun and a good way to sometimes find some interesting games, but I was skeptical. Well, at some point I decided to go. I felt a bit anxious going in - thrift stores had a sort of stigma in my mind for some reason that it was all just junk. I'm not sure why because my grandfather used to go all the time - he was a machinist and found all sorts of interesting things...I guess I never really realized that back then as a kid, but he got all sorts of expensive tools and machinery for a bargain, plus he could fix broken stuff most times so probably some REALLY good deals as a result.
Anyhow, I don't remember specifically the first time going, but I did find my first thrift list post:
Item for Geeklist "Your Thrift Store / Bargain 6 - 12 December 2010" - Clue with the painted miniature figures (instead of dumb pawns like in the version I had as a kid) for the unbelievable bargain of $1.99!
Also, I posted from the same trip a Netrunner starter pack SEALED for $1.00 (Item for Geeklist "Your Thrift Store / Bargain 6 - 12 December 2010" ). This was before the reprint so it was a really great find (well, still is, but perhaps not as valuable now)
And a 1960's double deck of standard cards but with really nifty Native Amercan/Asian inspired artwork by Heraclio Fournier Vitoria for $0.99 (Item for Geeklist "Your Thrift Store / Bargain 6 - 12 December 2010" )
Pretty neat stuff!
I'm pretty sure those weren't my first finds though. At first I didn't really record/post what I found but I'm pretty sure prior to those posts I'd actually found a variety of other games, nothing hugely exciting, but stuff I was interested in at least and it was all cheap!
Anyhow, it was all very intoxicating and I bought a lot of stuff I didn't really need or want, so I learned after a while I couldn't buy EVERYTHING. I also came to realize later that for some reason, the area I live in is a hotbed of thrifting goodness attributed to the Pacific Northwest in terms of games - other areas of the US are not so fruitful unfortunately. But when you have a lot of choices it is easy to go overboard, at least at first...
Join me in my cozy little back room filled with games! Ooh and ah at some new releases. Learn about some more recent games. Or, look back at some older and classic games. From Euros to Ameritrash, kids games to grown-up games, easy to intense - nothing much is ignored in Matt's Board Game Back Room!
Info
Tuesday, December 17, 2013
Wednesday, December 11, 2013
THE CREATIVE GAMER - To Trash or Not to Trash Inserts PLUS My New Obsession with Foam Core Inserts
Lately, my family has been re-visting Carcassonne quite a bit - my parents picked up a copy last year and have been playing it off and on along with Carcassonne: The Castle a little.
When playing at our house, when we pull it out I'm surprised how much stuff we have crammed in there. In addition to the base game we have the River, the River II, Inns & Cathedrals, Traders & Builders, The Catapult, The Princess & the Dragon, The King & the Scout and, I think, one other mini expansion. ALSO, very early on I also added more sets of meeples fromhttp://www.meeplepeople.com - I think we have 10 different color options including Pink, Macaroni (i.e. cheese colored orange), naked (natural wood), brown, purple, and white. Each has the giant meeple, builder, pig and a few extras of the regular meeples.
Its a challenge getting all that in the box, but somehow it fits. However, its a big mass of baggies, mini cardboard boxes (that come with a couple of the small expansions) and various other bits.
In the past I've posted a lot about my storage solutions using a variety of plastic boxes, plano boxes, baggies, etc. But I don't think a plano will solve this problem and plastic boxes for everything start taking up too much space. The baggies let me smoosh them in.
Take a look at this mess:


This gives me angst. A LOT of angst. (And NO I'm not buying the whole thing again as the Big Box version)
When playing at our house, when we pull it out I'm surprised how much stuff we have crammed in there. In addition to the base game we have the River, the River II, Inns & Cathedrals, Traders & Builders, The Catapult, The Princess & the Dragon, The King & the Scout and, I think, one other mini expansion. ALSO, very early on I also added more sets of meeples fromhttp://www.meeplepeople.com - I think we have 10 different color options including Pink, Macaroni (i.e. cheese colored orange), naked (natural wood), brown, purple, and white. Each has the giant meeple, builder, pig and a few extras of the regular meeples.
Its a challenge getting all that in the box, but somehow it fits. However, its a big mass of baggies, mini cardboard boxes (that come with a couple of the small expansions) and various other bits.
In the past I've posted a lot about my storage solutions using a variety of plastic boxes, plano boxes, baggies, etc. But I don't think a plano will solve this problem and plastic boxes for everything start taking up too much space. The baggies let me smoosh them in.
Take a look at this mess:


This gives me angst. A LOT of angst. (And NO I'm not buying the whole thing again as the Big Box version)
Monday, December 9, 2013
JUST GAMING AROUND - Snow = Ticket to Ride: Nordic Countries?! (x2)?!
It snowed where I live last Friday. A LOT (at least for us). From 2am to 5pm we got 6 inches of snow! Yea! Well, that's what my kids said. My cats said YIKES! And my wife was happy for the snow, but not happy for wet and freezing kids after playing in it, but was happy I mostly dealt with them and got them cocoa and such.
The following Saturday afternoon and evening turned into a gaming bonus for me! My daughter and I played Morels after she completed her homework. Then, my son and I played Pecking Order (x4) before he went to bed.
Here are Quick Reviews of each...
MORELS

Take a walk through the forest collecting Mushrooms. Cook them up in your pans for points, or sell them for digging sticks that might help you find more mushrooms. But watch out for the Destroying Angels as they may make you sick for a few turns! Keep a lookout for those Morels - get a proper amount and cook them up for some big points!
I taught this to my wife's friend last week on Thanksgiving. Then, I taught my Dad and my daughter (13). My Dad seemed to enjoy it and proceeded to beat me his first game! My daughter really took to it although she hasn't picked up fully on strategy yet. We've played it several times since then and she's getting better, learning from her mistakes.
The fun in this game is three-fold:
The following Saturday afternoon and evening turned into a gaming bonus for me! My daughter and I played Morels after she completed her homework. Then, my son and I played Pecking Order (x4) before he went to bed.
Here are Quick Reviews of each...
MORELS

Take a walk through the forest collecting Mushrooms. Cook them up in your pans for points, or sell them for digging sticks that might help you find more mushrooms. But watch out for the Destroying Angels as they may make you sick for a few turns! Keep a lookout for those Morels - get a proper amount and cook them up for some big points!
I taught this to my wife's friend last week on Thanksgiving. Then, I taught my Dad and my daughter (13). My Dad seemed to enjoy it and proceeded to beat me his first game! My daughter really took to it although she hasn't picked up fully on strategy yet. We've played it several times since then and she's getting better, learning from her mistakes.
The fun in this game is three-fold:
Sunday, December 8, 2013
GAMING THOUGHTS - Of Civilization and Card Sleeves and Time and Maps
Today I received some wooden tokens I ordered from Mayday during one of their Black Friday/Cyber Monday sales. I am going to use them as replacements for the cubes in Walnut Grove (which I love and have wanted to pimp out so couldn't resist the sale)
But Walnut Grove is not on my mind at the moment. I also received a pack of standard Euro card sleeves. I don't normally sleeve cards so was surprised to see the pack. I didn't order them!? Free!? Hmmmm. What can I use them for?
I checked their website and looked at the spreadsheet that shows you which sleeves go with which games.
These ones (59mm x 92mm) fit a variety of games. The ones I own that I *might* consider putting sleeves on are:
Agricola: Farmers of the Moor
Agricola: The Legen*dairy Forest Deck
Aladdin's Dragons
Atlantic Star
Balloon Cup
Blue Moon City
Civilization (1981 Avalon Hill)
El Grande Decentennial
For Sale (Uberplay 2005 Ed)
Jambo
Kingdom Builder
Le Havre
Princes of Florence
San Juan
Stone Age
Taj Mahal
Times Square
Torres
Troyes
Yspahan
I was a bit surprised to see they would fit Civilization! It was the first 'real' game I owned. I was 11 when I bought a copy of the 1st edition of it after it was part of the Games 100 in Games magazine in 1982 (or thereabouts - I did a couple of quick searches and it seems that's the year). Not sure what intrigued me about the game - perhaps the map. At some point in my youth I plastered my walls with National Geographic maps as I was fascinated by them (don't worry, I had a half-naked girl on the back of my closet door, too) But, yes, I was a game geek and a map geek way back then...I think that's why I've always been interested in war games - more for the maps than for the actual game play. I'm definitely a Euro die-hard, but I am still drawn to war games for some reason, even though I suck at fighting games and generally never play them. Ah, those maps are beautiful though....
But Walnut Grove is not on my mind at the moment. I also received a pack of standard Euro card sleeves. I don't normally sleeve cards so was surprised to see the pack. I didn't order them!? Free!? Hmmmm. What can I use them for?
I checked their website and looked at the spreadsheet that shows you which sleeves go with which games.
These ones (59mm x 92mm) fit a variety of games. The ones I own that I *might* consider putting sleeves on are:
Agricola: Farmers of the Moor
Agricola: The Legen*dairy Forest Deck
Aladdin's Dragons
Atlantic Star
Balloon Cup
Blue Moon City
Civilization (1981 Avalon Hill)
El Grande Decentennial
For Sale (Uberplay 2005 Ed)
Jambo
Kingdom Builder
Le Havre
Princes of Florence
San Juan
Stone Age
Taj Mahal
Times Square
Torres
Troyes
Yspahan
I was a bit surprised to see they would fit Civilization! It was the first 'real' game I owned. I was 11 when I bought a copy of the 1st edition of it after it was part of the Games 100 in Games magazine in 1982 (or thereabouts - I did a couple of quick searches and it seems that's the year). Not sure what intrigued me about the game - perhaps the map. At some point in my youth I plastered my walls with National Geographic maps as I was fascinated by them (don't worry, I had a half-naked girl on the back of my closet door, too) But, yes, I was a game geek and a map geek way back then...I think that's why I've always been interested in war games - more for the maps than for the actual game play. I'm definitely a Euro die-hard, but I am still drawn to war games for some reason, even though I suck at fighting games and generally never play them. Ah, those maps are beautiful though....
Wednesday, September 5, 2012
JUST GAMING AROUND - Worst gaming month EVAR! (well, in the past 3-1/2 years) - I blame it on good weather....
Well, it wasn't a HORRIBLE month exactly, but my FTF gaming count in August was the worst on record (in terms of total games played) in the
3-1/2 years I have been recording my game plays.
This is what I played:
Set - 2
Dominion: Prosperity - 1
Lords of Vegas - 1
Ninjato - 1
Perry Rhodan: The Cosmic League - 1
Railways of Europe - 1
San Juan - 1
Ticket to Ride - 1
Walnut Grove - 1
I'm not at all unhappy with what I actually played - in fact the games of Lords of Vegas, Perry Rhodan, Railways of Europe and Ticket to Ride were all really interesting plays of those games. Ninjato was a new game for me so that was great (looking forward to playing again, too, now that I understand it better). And Walnut Grove is always fun for me. Dominion scratched an itch where I haven't played it in a while and with the new set coming out I wanted to get it to the table again.
I will say my online gaming has been steadily going up since I started playing more early in the year but I almost never log my online plays. I HAVE logged a couple of Words with Friends (aka Scrabble) plays when my wife and I played full games in one day, but when they are spread out over days or weeks, I just don't bother.
It seems many times the only gaming I can get in is during my 'in-between' times and online play is conducive to this. 'In-between' time is: The time between dinner and the kids going to bed. The time between getting up and taking a shower. The time during my lunch breaks (I work from home most of the time, not that that particularly matters).
3-1/2 years I have been recording my game plays.
This is what I played:
Set - 2
Dominion: Prosperity - 1
Lords of Vegas - 1
Ninjato - 1
Perry Rhodan: The Cosmic League - 1
Railways of Europe - 1
San Juan - 1
Ticket to Ride - 1
Walnut Grove - 1
I'm not at all unhappy with what I actually played - in fact the games of Lords of Vegas, Perry Rhodan, Railways of Europe and Ticket to Ride were all really interesting plays of those games. Ninjato was a new game for me so that was great (looking forward to playing again, too, now that I understand it better). And Walnut Grove is always fun for me. Dominion scratched an itch where I haven't played it in a while and with the new set coming out I wanted to get it to the table again.
I will say my online gaming has been steadily going up since I started playing more early in the year but I almost never log my online plays. I HAVE logged a couple of Words with Friends (aka Scrabble) plays when my wife and I played full games in one day, but when they are spread out over days or weeks, I just don't bother.
It seems many times the only gaming I can get in is during my 'in-between' times and online play is conducive to this. 'In-between' time is: The time between dinner and the kids going to bed. The time between getting up and taking a shower. The time during my lunch breaks (I work from home most of the time, not that that particularly matters).
Monday, August 27, 2012
STATE OF THE BACK ROOM - Insanity in the game room (TOO MANY GAMES!)
My game room has been a horrible mess for the past 2-3 months. Probably longer. And I seem to have acquired a good number of games (I've been trying to cut back, but it just doesn't ever seem to actually happen!) And, they have been piling up to the point where I was getting stressed about it.
Piles of games on side tables, on the game table, on the floor! Even worse, they were piling up in my garage as well! Earlier in the year I cleaned up the garage and got a bunch of stuff out (or re-organized) such that I had some extra storage space for my thrift finds! Boy, those shelves sure filled up fast!
As I mentioned before, this was all stressing me out and I finally bit the bullet. GASP! I was considering cutting back on my game collection. GASP! I was considering selling some of my games off!
Well, first steps in June involved setting up a BGG auction. I put up 50 items and sold nearly that many! YAH! Cash in my pocket! YAH! Games cleared out! YAH! And I didn't even miss them. Not ONE!
I have to admit I made some tough decisions in some cases. My criteria became: what is my excitement level when I think about this game? Am I excited about it enough to want to play it? If someone asked me about getting it to the table would I really want to, or would there be something else I'd want to play instead?
And, interestingly, I found some games to get rid of. Quite a few more, in fact, than I thought I would. It became easier as I thought about it more. It was freeing in fact!
Unfortunately, the tide turned again. I was hitting the thrift stores. Then my wife was hitting the thrift stores for me (without my prompting, I might add). And she actually found some really interesting games! Heroscape! The Omega Virus! Squad Leader! Axis & Allies! We even hit a bunch of stores on our way home from Portland, OR, and found some decent games.
Now, mind you, often times I'm not just looking for games for me to keep but with the intention of re-selling them. The right games can bring in some decent cash if you know what to look for!
However, it got to the point that I was (almost!) dreading her calling from the thrift store asking about games and finding more good stuff to bring back! I had too many games!!!
Monday, June 4, 2012
HOT BOX - 'Walnut Grove' (What's in the box?)
You may have heard of the game 'Welcome to Walnut Grove' or more specifically how it's most commonly known and listed: 'Walnut Grove'
Or maybe you haven't....?
Well, just before Essen 2011 I did a blog post listing games of interest to me coming out around Essen: TIMELY TOPICS - ESSEN release games that look interesting to me & why
Near end of the long list I had a 'theme' section of games that I was interested in due to...ah...theme. Interestingly, the game at that time was the former longer name I listed above. Somewhere during or after Essen it seems to have been shortened to just 'Walnut Grove'
Anyhow, Walnut Grove was on my 'theme' list for a couple of reasons. One was that it represented 'small town' life, much like in Village and Helvetia which represented 'village' life, so WG seemed to be in that same range. Another reason was it was the location of the American TV Series 'Little House on the Prairie' about Laura Ingalls Wilder and her life living in early pioneer America. I watched the show and also read the series of books as a child, so it had special meaning to me.
Well, I have a friend that goes to Essen and I got to play several Essen releases in the months following Essen, mainly due to her, although I never quite got to play Walnut Grove (looking at her game list, I'm not sure if she even had it actually)
Regardless, I didn't get to play it right after it came out, but it seemed to keep bubbling up in my mind. Then another friend of mine played it and really liked it. So, without me actually having played it, I ordered it (along with Hawaii) from funagain.com and had my friend Chris bring it with him to EGG (Eugene Games Gala) so I didn't have to pay shipping :)
During EGG, we ended up playing someone else's copy of WG as 4P and I loved it (even though I did pretty terrible - we all did fairly poorly as I recall since we had all just learned it)
Anyhow, I was glad I'd picked it up as it is relatively fast but also has lots of interesting/hard decisions to make. This isn't a review but an opening of the box to see what it is that you actually get. Hopefully I'll have time to write a review soon to go into more detail.
So, here goes, in my usual fashion of taking you through the wonderful goodness of cracking a game and smelling the wonderful smell of fresh cardboard. Enjoy!
Here we have the box, ready to be opened:
You can see the lovely artwork showing a covered wagon hauling a couple of workers/farmers (Is that 'Pa' driving the wagon? Doesn't quite look like him...), with Ma on the left holding baby Carrie, and it looks to be Laura there carrying a couple of buckets of water or perhaps grain.
Very nice artwork on this box. And somehow it looks familiar...why is that...?
Or maybe you haven't....?
Well, just before Essen 2011 I did a blog post listing games of interest to me coming out around Essen: TIMELY TOPICS - ESSEN release games that look interesting to me & why
Near end of the long list I had a 'theme' section of games that I was interested in due to...ah...theme. Interestingly, the game at that time was the former longer name I listed above. Somewhere during or after Essen it seems to have been shortened to just 'Walnut Grove'
Anyhow, Walnut Grove was on my 'theme' list for a couple of reasons. One was that it represented 'small town' life, much like in Village and Helvetia which represented 'village' life, so WG seemed to be in that same range. Another reason was it was the location of the American TV Series 'Little House on the Prairie' about Laura Ingalls Wilder and her life living in early pioneer America. I watched the show and also read the series of books as a child, so it had special meaning to me.
Well, I have a friend that goes to Essen and I got to play several Essen releases in the months following Essen, mainly due to her, although I never quite got to play Walnut Grove (looking at her game list, I'm not sure if she even had it actually)
Regardless, I didn't get to play it right after it came out, but it seemed to keep bubbling up in my mind. Then another friend of mine played it and really liked it. So, without me actually having played it, I ordered it (along with Hawaii) from funagain.com and had my friend Chris bring it with him to EGG (Eugene Games Gala) so I didn't have to pay shipping :)
During EGG, we ended up playing someone else's copy of WG as 4P and I loved it (even though I did pretty terrible - we all did fairly poorly as I recall since we had all just learned it)
Anyhow, I was glad I'd picked it up as it is relatively fast but also has lots of interesting/hard decisions to make. This isn't a review but an opening of the box to see what it is that you actually get. Hopefully I'll have time to write a review soon to go into more detail.
So, here goes, in my usual fashion of taking you through the wonderful goodness of cracking a game and smelling the wonderful smell of fresh cardboard. Enjoy!
Here we have the box, ready to be opened:
You can see the lovely artwork showing a covered wagon hauling a couple of workers/farmers (Is that 'Pa' driving the wagon? Doesn't quite look like him...), with Ma on the left holding baby Carrie, and it looks to be Laura there carrying a couple of buckets of water or perhaps grain.
Very nice artwork on this box. And somehow it looks familiar...why is that...?
Monday, May 21, 2012
THE CREATIVE GAMER - Game Bit Storage Obsession - Dominion re-organized, PLUS PNP game storage idea
So, you may have seen my other posts in the past about game bit storage and my obsession with finding the right storage for the right game.
Here's a recap if you're interested:
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 1/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 2/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are you OCD Like Me?) - Part 3/3
The Part 3 post has some details about how I had my Dominion cards stored. Note that I am NOT heavily obsessed with Dominion, BUT, because my family really enjoys playing it (and I certainly enjoy it, just not all the time), I want to be able to tote ALL the cards around when I want them without having to carry all SEVEN of the expansion boxes and have to open each one up to find what I want.
If you didn't/don't want to follow the post, here's a recap:
* I purchased old Trivial Pursuit games from thrift stores and used the card box bottoms to store the cards in.
* I wasn't completely happy with the existing dividers on BGG so I created my own (although I admit I borrowed a bit from some of the other I saw):
Tasajara's Dominion Base dividers (vertical)
* I placed the cards in the boxes and put the boxes into a photo box I purchased on sale at Michael's craft store.
This was the result:

This was before Hinterlands came out. So, prior to that, EVERYTHING fit in there including all player boards and Intrigue set of money and VP cards, plus promos up to then.
When that last expansion came out I ran out of room so had to pull the extra cards, the Prosperity player boards and a few other things (even the randomizers I think)
I was thinking about it recently and it was kind of bugging me that I had to split things up - OCD was setting in. And, I know there are 2 more expansions planned (supposedly the last - plus a couple of Promos I'm guessing). That cardboard photo box was running out of space fast, plus I'm always worried carrying the thing around that it's going to rip open or something due to the weight of all the cards.
Here's a recap if you're interested:
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 1/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are You OCD Like Me?) - Part 2/3
* THE CREATIVE GAMER - Game Bit Storage Obsession (aka Are you OCD Like Me?) - Part 3/3
The Part 3 post has some details about how I had my Dominion cards stored. Note that I am NOT heavily obsessed with Dominion, BUT, because my family really enjoys playing it (and I certainly enjoy it, just not all the time), I want to be able to tote ALL the cards around when I want them without having to carry all SEVEN of the expansion boxes and have to open each one up to find what I want.
If you didn't/don't want to follow the post, here's a recap:
* I purchased old Trivial Pursuit games from thrift stores and used the card box bottoms to store the cards in.
* I wasn't completely happy with the existing dividers on BGG so I created my own (although I admit I borrowed a bit from some of the other I saw):
Tasajara's Dominion Base dividers (vertical)
* I placed the cards in the boxes and put the boxes into a photo box I purchased on sale at Michael's craft store.
This was the result:

This was before Hinterlands came out. So, prior to that, EVERYTHING fit in there including all player boards and Intrigue set of money and VP cards, plus promos up to then.
When that last expansion came out I ran out of room so had to pull the extra cards, the Prosperity player boards and a few other things (even the randomizers I think)
I was thinking about it recently and it was kind of bugging me that I had to split things up - OCD was setting in. And, I know there are 2 more expansions planned (supposedly the last - plus a couple of Promos I'm guessing). That cardboard photo box was running out of space fast, plus I'm always worried carrying the thing around that it's going to rip open or something due to the weight of all the cards.
Sunday, December 4, 2011
JUST GAMING AROUND - EGG Game Day - ESSEN GAMES GALORE - My first plays and impressions
The EGG Game Day was the weekend of November 12 graciously hosted by our Chief EGG Head, Lorna (and, yes, I'm very slow to getting this posted - due to Thanksgiving and spending my 'writing' time working on Dominion dividers for Hinterlands)
Lorna goes to Essen every year and picks up a number of Essen releases then invites locals over to give them a go. I received at least a couple of invitations but unfortunately I was too busy to be able to attend.
So, I was really looking forward to the EGG Game Day as I had most of the day open to be able to play games (well, after an early-day Scouting activity). And, I was really looking forward to getting in some of those Essen games I'd been drooling over.
The night before I read through the rules of Dungeon Petz as it was one of several games near the top of my 'to play' list. I've been hoping that it might be something I could play with my kids. Reading the rules closely really started getting me excited about playing it. I did have some concerns though whether my kids (8 & 11) would be able to play it as it I read through the many moving parts.
I could go into a long description of the details of attending the game day (like I usually do) but I'm not - I'd rather go into a long description of the games themselves. Well, ok, I'm going to try to be short...or medium length at least.
Here's a quick rundown of the NON-Essen games I played first:
* PitchCar - My friend Chris (Togra) left me a message the day before to bring PitchCar as his wife wanted to give it a go. So, I brought it and set it up with her soon after I arrived. Upon setting it up we played a 3-player, 2-lap game with a third, Doug. It had a nice looping hairpin and a longish jump (which we shortened later). She seemed to enjoy it quite a bit despite realizing it was more difficult to play than on the iPad...I didn't even KNOW they had it on the iPad!
* 7 Wonders - My friends Aric and Heather attended for their first time at my suggestion and I wanted to get a game in with them. They have attended a couple of game nights at my house and have been more and more interested in trying different games. I figured they would like this one and we also happened to have 7 people looking to play a game so this seemed like an obvious choice. I've really enjoyed my few plays of it and I'm enjoying trying different ways to try to score points. Everyone seemed to have a great time and the newbies (A&H, plus Greg who only played once before) picked up the game quickly (not surprisingly). Interestingly, all the players with resources were at one end of the table and all the players with military were at the other end of the table - and the military side ended up with mostly the lowest scores, mainly due to lack of......resources! As usual, a quick, fun, solid game.
Well, I have to laugh at myself a bit here - I thought I had played more Non-Essen games, but, nope, it was just these two! Overall, I was there for about 10 hours and I ended up playing a total of 8 games, 6 of which were Essen releases (well, 5 games, I played Mondriaan 2020 twice).
So, here are the Essen games in the order that I played them (barring the Non-Essen releases)
Saturday, October 22, 2011
TIMELY TOPICS - ESSEN release games that look interesting to me & why
It must be that time of year to write up an Essen list of interesting games seeing as it's Essen week this week. Of course, I haven't done such a thing before. And, there really isn't a point to it other than sheer interest. Why? Because I'm not going to Essen and likely won't be picking up most of these - at least not for a while if I do.
My friend Lorna will be attending and she always brings back a good pile of interesting games and I usually get to give some of them a go, so I'll just be getting my fix that way.
Anyhow, my interest for games release Essen has generally been pretty low this year up until last week when I finally got the bug to peruse the Essen 2011 Canonical List on BGG. After I spent a few hours doing that my interest was starting to increase quite a bit - I was expecting to not find too many games to be excited about but as I read through I kept finding interesting items.
Then, as I started to prepare writing a blog entry about my findings, I ran across the Board Game News list: Spiel 2011 Preview on BGG which purportedly had even more games listed and seems to be a more 'official' list, if there is such a thing. Ok, time to spend a few more hours perusing. The interesting thing about this list is it uses a new headings feature that is being added to Geek lists in the impending site redesign; these headings are then designated as publishing companies and their games are then grouped together under them. So, if you like particular publishers you can easily find their newest games.
I then tore through this list and found a majority of them were the same items from the canonical list (there were some I hadn't recalled seeing before), plus some other more obscure titles and/or non-English titles. Ultimately, this seems to be the go-to list this year.
So, as I went through the lists I decided to tag each with an Essen2011 tag so that I could then have a compiled list to work from later. Here's a link to the list in case you're interested. I find tags OK as a feature, but you can't do too much with them as the entries aren't sortable in any way. But, there it is at least.
So, here's my rundown. I have organized them in categories of my interest or into logical groupings by type. The primary grouping is what drew me to them and then secondary either just a property of the game or the element that seemed to grab me. It's hard to explain but you'll see what I mean.
----------------------------------------------
This section is THE BUZZ - games that were buzzworthy that I also found some interest in. There are OTHER buzzworthy games but the didn't interest me as much (despite looking like good games overall)
The Buzz - Deck Building:
CORE WORLDS Deck building in space where you work your way from the outer reaches to the inner core of civilized space - terrific graphics, improved gameplay from other deck building games, ability to keep cards in play until needed…
The Buzz - Different:
FLASH POINT: FIRE RESCUE Co-op saving people in a burning building. Great graphics and interesting gameplay with good amount of variability. I'm not much into co-op play, but I really love the theme and the potential for excitement in trying to save people.
The Buzz - Different:
PRÊT-À-PORTER Some say this is actually similar to Drum Roll - but putting on a fashion show instead. This one is more economically grounded (in fact was designed specifically that way) but both this and Drum Roll sound interesting for different reasons. I would say this one seems more 'serious' where Drum Roll is more 'fun'
The Buzz - Family Fun:
DRUM ROLL You are the owner of a Circus and working to put on the best shows - the higher quality shows require better performers. You try to acquire equipment to let your performers perform at their highest. Once you have a successful show you have to decide whether to gain the prestige points or re-invest in making future shows even better.
The Buzz - Village Building:
KINGDOM BUILDER New game by Donald X Viccarino - NOT Dominion although perhaps feels similar. The theme seems even thinner than in Dominion as this looks to be thinly veneered abstract with cardplay for the actions and more cards for the victory conditions. Lots of variability should still change it up a bunch but it's one I'll want to play before buying I think. Some elements look similar to Strasbourg.
----------------------------------------------
There are different reasons for MUST HAVE games for me - mostly these are expansions/additions to ones I already have.
My friend Lorna will be attending and she always brings back a good pile of interesting games and I usually get to give some of them a go, so I'll just be getting my fix that way.
Anyhow, my interest for games release Essen has generally been pretty low this year up until last week when I finally got the bug to peruse the Essen 2011 Canonical List on BGG. After I spent a few hours doing that my interest was starting to increase quite a bit - I was expecting to not find too many games to be excited about but as I read through I kept finding interesting items.
Then, as I started to prepare writing a blog entry about my findings, I ran across the Board Game News list: Spiel 2011 Preview on BGG which purportedly had even more games listed and seems to be a more 'official' list, if there is such a thing. Ok, time to spend a few more hours perusing. The interesting thing about this list is it uses a new headings feature that is being added to Geek lists in the impending site redesign; these headings are then designated as publishing companies and their games are then grouped together under them. So, if you like particular publishers you can easily find their newest games.
I then tore through this list and found a majority of them were the same items from the canonical list (there were some I hadn't recalled seeing before), plus some other more obscure titles and/or non-English titles. Ultimately, this seems to be the go-to list this year.
So, as I went through the lists I decided to tag each with an Essen2011 tag so that I could then have a compiled list to work from later. Here's a link to the list in case you're interested. I find tags OK as a feature, but you can't do too much with them as the entries aren't sortable in any way. But, there it is at least.
So, here's my rundown. I have organized them in categories of my interest or into logical groupings by type. The primary grouping is what drew me to them and then secondary either just a property of the game or the element that seemed to grab me. It's hard to explain but you'll see what I mean.
----------------------------------------------
This section is THE BUZZ - games that were buzzworthy that I also found some interest in. There are OTHER buzzworthy games but the didn't interest me as much (despite looking like good games overall)
The Buzz - Deck Building:
CORE WORLDS Deck building in space where you work your way from the outer reaches to the inner core of civilized space - terrific graphics, improved gameplay from other deck building games, ability to keep cards in play until needed…
The Buzz - Different:
FLASH POINT: FIRE RESCUE Co-op saving people in a burning building. Great graphics and interesting gameplay with good amount of variability. I'm not much into co-op play, but I really love the theme and the potential for excitement in trying to save people.
The Buzz - Different:
PRÊT-À-PORTER Some say this is actually similar to Drum Roll - but putting on a fashion show instead. This one is more economically grounded (in fact was designed specifically that way) but both this and Drum Roll sound interesting for different reasons. I would say this one seems more 'serious' where Drum Roll is more 'fun'
The Buzz - Family Fun:
DRUM ROLL You are the owner of a Circus and working to put on the best shows - the higher quality shows require better performers. You try to acquire equipment to let your performers perform at their highest. Once you have a successful show you have to decide whether to gain the prestige points or re-invest in making future shows even better.
The Buzz - Village Building:
KINGDOM BUILDER New game by Donald X Viccarino - NOT Dominion although perhaps feels similar. The theme seems even thinner than in Dominion as this looks to be thinly veneered abstract with cardplay for the actions and more cards for the victory conditions. Lots of variability should still change it up a bunch but it's one I'll want to play before buying I think. Some elements look similar to Strasbourg.
----------------------------------------------
There are different reasons for MUST HAVE games for me - mostly these are expansions/additions to ones I already have.
Thursday, September 29, 2011
JUST GAMING AROUND - More Yucata PLUS Trying out Vassal with 'Inspector Moss 2' - PnP solitaire game design winner (aka Am I Gaming Online Again? 1-Player even?)
YUCATA REPRISED
I'd stated before that online gaming isn't so much my thing. And then I tried out Yucata back in March and found that I enjoyed it. I played a few games then got busy at the end of the school year and during the summer and didn't revisit online gaming.
Well, a couple of weeks ago I had some friends over and we ALMOST played Hacienda (which I got to play at the Gaming Olympics early last month and wanted to play again), but it was a split decision and we played some other games instead.
My friend garygarison really wanted to try it though so we agreed to give it a go online. I invited him to a game of it, along with 4 or 5 other games (Stone Age and St. Petersburg) with some other online buddies. I haven't had a lot of FTF gaming the last couple of months so it has been a nice way to get in some gaming.
Since that first game we played a couple more times, then moved on to Oregon where he is KING OF OREGON (as he says - he's top ranked on it). We have played several games and finally got to where I only lost by 1 point on a couple of games! And yesterday I finally defeated the King of Oregon!
Anyhow, what's been great about Oregon in particular is that it plays very fast and has a lot of interesting little things going on and every game is different. One game we literally filled up one entire corner of the board and almost nothing else on the board. Other times we've been all over the place. I'm learning to love it's subtleties and fickleness with the card draws (and points draws on the Coal and Gold - which have been KILLING me in the end game, hence losing by 1 point at least twice as a result). I literally cannot stop playing it now. It's been a great way to unwind in the evenings and even get a quick game in during lunch.
I've also been learning to love the tightness and subtleties of St. Petersburg as well. I had never played it before playing online and it's been great online as I can take my time planning out my moves, reviewing what each card's benefits are, etc. The ability to take notes as reminders for myself between turns has been invaluable as well.
I'm really starting to enjoy online play. Who knew!?
VASSAL AND INSPECTOR MOSS
I must digress a bit though - what REALLY spurred me to actually plugging in again was a geek mail I got from one of the designers of the game Inspector Moss 2: House Arrest, Jonathan Warren he apparently reads my blog and thought I should check it out. It recently won a recent Print and Play contest: Solitaire Print and Play Contest which is pretty cool.
The other designer is Rebekah B.
Well, I looked at it and, honestly, I thought the artwork was a little strange with heads stuck on pawns as bodies.
Hence, my willingness to play games on Yucata recently - at least it's with SOMEONE. I like the competition against with other players, particularly 2-player games with head-to-head action.
I admitted to Jonathan that I wasn't likely to print it out and make a copy just to play it, but I noticed that it was available on Vassal and might be willing to try it there.
I'd stated before that online gaming isn't so much my thing. And then I tried out Yucata back in March and found that I enjoyed it. I played a few games then got busy at the end of the school year and during the summer and didn't revisit online gaming.
Well, a couple of weeks ago I had some friends over and we ALMOST played Hacienda (which I got to play at the Gaming Olympics early last month and wanted to play again), but it was a split decision and we played some other games instead.
My friend garygarison really wanted to try it though so we agreed to give it a go online. I invited him to a game of it, along with 4 or 5 other games (Stone Age and St. Petersburg) with some other online buddies. I haven't had a lot of FTF gaming the last couple of months so it has been a nice way to get in some gaming.
Since that first game we played a couple more times, then moved on to Oregon where he is KING OF OREGON (as he says - he's top ranked on it). We have played several games and finally got to where I only lost by 1 point on a couple of games! And yesterday I finally defeated the King of Oregon!
Anyhow, what's been great about Oregon in particular is that it plays very fast and has a lot of interesting little things going on and every game is different. One game we literally filled up one entire corner of the board and almost nothing else on the board. Other times we've been all over the place. I'm learning to love it's subtleties and fickleness with the card draws (and points draws on the Coal and Gold - which have been KILLING me in the end game, hence losing by 1 point at least twice as a result). I literally cannot stop playing it now. It's been a great way to unwind in the evenings and even get a quick game in during lunch.
I've also been learning to love the tightness and subtleties of St. Petersburg as well. I had never played it before playing online and it's been great online as I can take my time planning out my moves, reviewing what each card's benefits are, etc. The ability to take notes as reminders for myself between turns has been invaluable as well.
I'm really starting to enjoy online play. Who knew!?
VASSAL AND INSPECTOR MOSS
I must digress a bit though - what REALLY spurred me to actually plugging in again was a geek mail I got from one of the designers of the game Inspector Moss 2: House Arrest, Jonathan Warren he apparently reads my blog and thought I should check it out. It recently won a recent Print and Play contest: Solitaire Print and Play Contest which is pretty cool.
The other designer is Rebekah B.
Well, I looked at it and, honestly, I thought the artwork was a little strange with heads stuck on pawns as bodies.
![]() |
| The Detective you play - Inspector Moss |
![]() |
| The dead guy - John Dough |
![]() |
| One of the suspects - Sue Phlaye |
And, it's a solitaire game. I don't typically play solitaire games (almost never) - if I have time for myself I'm usually writing about games, pimping games, building my own copies of games, or opening, punching or learning new games. If I'm going to play a game I usually prefer to play with someone else.
Hence, my willingness to play games on Yucata recently - at least it's with SOMEONE. I like the competition against with other players, particularly 2-player games with head-to-head action.
I admitted to Jonathan that I wasn't likely to print it out and make a copy just to play it, but I noticed that it was available on Vassal and might be willing to try it there.
Monday, August 29, 2011
HOT BOX - WHAT'S IN THE BOX? - Z-Man 'Factory Fun' vs. Cwali 'Factory Fun'
Factory Fun is one of my favorite games of all time. In this game you are trying to maximize profits by fitting machines into your factory and connecting them in such a way as to generate more profits than what it costs to place each machine. This may sound a little dull but if you like puzzle sorts of games the fun factor cannot be beat!
I was introduced to it early in my gaming resurgence in 2008 by my friend Chris (it's one of his all-time favorites as well) and immediately fell in love with it. I loved the puzzle aspect to it. I loved the components. I loved the artwork. I loved that it played quickly but still was a lot of fun.
I soon was looking for my own copy and ended up purchasing it directly from the designer, Corné van Moorsel, straight from the Netherlands along with a few of his other games. This was a little before the incredible price increases started occurring.
Then, when I heard there was going to be a reprint by Z-Man I was somewhat interested but figured I wouldn't bother since I had it already. I also saw some of the artwork and I wasn't sure - I loved the hand-drawn artwork of my original version and didn't know if the slicker artwork was an improvement or not.
Then I started reading more information that came out about it and they mentioned that it had pieces for 5 players instead of 4 (cool!), the pipes were done as tiles instead of shaped pieces (hmm, not sure about that), and the player boards were double-sided for standard and expert play (awesome!)
Well, I finally caved and decided to get it. And it arrived. And...it sat on my shelf. I can't even remember how long now. Since earlier this year I think. Yes, definitely earlier this year. *sigh*
Perhaps I just wasn't ready to give up on my older copy of the game...
Then Chris got his own copy of the game recently. And opened it right away! Gah! It was time to open mine. He posted a pic of the neat containers he used to put the game pieces in.
He said the containers were for 'spices'. Apparently they had 'spice' labels on them and and he was complaining about it. I suggested he make his own labels and he promptly did! Very cool!

Ok, I'm motivated! I've actually been planning on opening it for the last month or so with the intention of doing a comparison of the old and new versions but hadn't 'gotten around to it'. Well, it is finally time...to see WHAT IS IN THE BOX! Then, further down, I do a comparison of the components of the two versions.
So, here's the box, ready to be opened!

I have to admit I like the box art quite a bit. I'm ok with the people on it, but I REALLY like the factory - the look of the machines and most especially the lights on the ceiling. I don't know why I like them so much, but I do...
I was introduced to it early in my gaming resurgence in 2008 by my friend Chris (it's one of his all-time favorites as well) and immediately fell in love with it. I loved the puzzle aspect to it. I loved the components. I loved the artwork. I loved that it played quickly but still was a lot of fun.
I soon was looking for my own copy and ended up purchasing it directly from the designer, Corné van Moorsel, straight from the Netherlands along with a few of his other games. This was a little before the incredible price increases started occurring.
Then, when I heard there was going to be a reprint by Z-Man I was somewhat interested but figured I wouldn't bother since I had it already. I also saw some of the artwork and I wasn't sure - I loved the hand-drawn artwork of my original version and didn't know if the slicker artwork was an improvement or not.
Then I started reading more information that came out about it and they mentioned that it had pieces for 5 players instead of 4 (cool!), the pipes were done as tiles instead of shaped pieces (hmm, not sure about that), and the player boards were double-sided for standard and expert play (awesome!)
Well, I finally caved and decided to get it. And it arrived. And...it sat on my shelf. I can't even remember how long now. Since earlier this year I think. Yes, definitely earlier this year. *sigh*
Perhaps I just wasn't ready to give up on my older copy of the game...
Then Chris got his own copy of the game recently. And opened it right away! Gah! It was time to open mine. He posted a pic of the neat containers he used to put the game pieces in.
He said the containers were for 'spices'. Apparently they had 'spice' labels on them and and he was complaining about it. I suggested he make his own labels and he promptly did! Very cool!

Ok, I'm motivated! I've actually been planning on opening it for the last month or so with the intention of doing a comparison of the old and new versions but hadn't 'gotten around to it'. Well, it is finally time...to see WHAT IS IN THE BOX! Then, further down, I do a comparison of the components of the two versions.
So, here's the box, ready to be opened!

I have to admit I like the box art quite a bit. I'm ok with the people on it, but I REALLY like the factory - the look of the machines and most especially the lights on the ceiling. I don't know why I like them so much, but I do...
Friday, August 12, 2011
STATE OF THE BACK ROOM - An update on why no new posts here....
Last night I attended a local gaming group that some of my friends frequent and host. My blog came up for some reason and my friend Chris said he hadn't seen anything in over a month. I mentioned that I'd only been posting my blog entries to BGG recently ( http://www.boardgamegeek.com/blog/22 ). Apparently he wasn't subscribed to me there, just here. My friend Robert said the same thing - apparently both are using the RSS feeds here. Now, BGG has RSS feeds as well, BUT, I much prefer some of the OTHER features here on blogger, in particular the statistics that tell me how many people are visiting.
Well, I admit it, I have been neglecting my blog HERE for the past few weeks. I haven't even been checking the stats or anything.
Here's what you've missed from July:
After the discussion last night I was feeling kind of guilty when driving home. And torn. I definitely wasn't getting much traffic here until I started plugging my posts into BGG using the new blogging feature that was added there in February. The thing is, I was only posting the first couple of paragraphs of each entry and then linking here. Some people did NOT like that. And, I admit, it seemed a bit....unsavory to me.
SO, I then tried posting the full posts to BOTH locations. The problem with that is that it took a lot of extra time to reformat everything to look good in both locations. And, I already take too much time writing things up as it is as I am a perfectionist and want to 'get it right' so I tend to write and re-write until I'm happy, then add the re-formatting on top and it was almost too much.
I eventually caved and went JUST with posting on BGG. I actually held a contest there for everyone that thumbed my posts. The reason I did that was because it was very difficult to tell how many people were actually reading my posts - there just aren't stats for that other than the thumbs really. I found that when I did the short posts that pointed to my blog here my hits here would be fairly sizeable but I wouldn't get any thumbs on BGG. So, posts that were actually popular didn't show as popular on BGG. Also, full posts that I only posted to BGG didn't get that many thumbs. But I KNEW people had to be reading them...at least I was pretty sure....well, I just wasn't sure at all.
With the thumbing contest my thumbs went way up. So, at least I knew I was getting people reading it (the contest was always posted innocuously at the bottom of the post). But, I was then neglecting the site here.
Why is this all important to me? Well, here's why: I want to know what I write about that interests people so that I can do more posts in the same vein. If I keep writing stuff that no one cares about then it does a disservice to those that WANT to read.
Of course, I'll still write stuff no one cares about, but it's nice to know what people find interesting and what people don't find interesting.
MOST interesting to me is the month that I didn't post one single item here, I got over 1200 hits! (EDIT: Just realized that's not true, I posted an article about Navegador, but it only accounts for part of the hits) That's just to stuff I already posted. Granted, a good number of hits were still coming from BGG, but many are coming from google searches. I've been getting some good hits from Iran for instance! I would never have known this if I didn't have the stats that I can get from blogger and from statcounter (which doesn't work well with BGG)
I suppose it's perhaps a little selfish to want these stats - knowing that people are reading what I'm writing and apparently liking it enough to keep coming back keeps me motivated to try to write more (I had 114 return visitors in July, even without new postings). Not that I NEED the motivation because I really do enjoy the writing by itself, but it certainly helps keep me WANTING to.
Well, I discussed some of this with another of my friends today and he thinks I should still post to both locations. And, that it what I WANT to do and have all along. But the extra work is sometimes unbearable because the formatting is not straight copy and paste - it requires a bunch of work to get it to come across. He suggested finding/writing some sort of tool that will convert one post into the other. Well, duh, I'm a programmer! Except, now I have to spend some time doing that. I think what I'll need to do is come up with a semi-manual method first then try to re-create that method with code to hopefully cut the time down and minimize manual conversion.
So, that's where I'm at now. I'm not going to abandon this site - it has a lot of posts that I've been very happy with and seem to get some interest from others out there as well. But I also like being tied to the BGG community since I spend so much time there as it is.
Hopefully I can come up with a solution in the near future.
Well, thanks for listening - I needed to clear my head of what I've been thinking. I'm interested to hear what you have to say about all of this if you so desire. You don't have to sign up to post or anything so don't be afraid to tell me what you think!
I hope to see you back here soon!
Well, I admit it, I have been neglecting my blog HERE for the past few weeks. I haven't even been checking the stats or anything.
Here's what you've missed from July:
- STATE OF THE BACK ROOM - The Tour + Mess on the Table!
- THE CREATIVE GAMER - Making Ticket to Ride: Northern Egypt (Part 1)
- STATE OF THE BACK ROOM - What's on the Table? (Dominion storage solution, Risk Express and some creative pics)
- THE CREATIVE GAMER - Making Ticket to Ride: Northern Egypt (Part 2 / 2)
- STATE OF THE BACK ROOM - The Oregon Cup, Thrifting Nirvana, and TtR: Northern Egypt results!
After the discussion last night I was feeling kind of guilty when driving home. And torn. I definitely wasn't getting much traffic here until I started plugging my posts into BGG using the new blogging feature that was added there in February. The thing is, I was only posting the first couple of paragraphs of each entry and then linking here. Some people did NOT like that. And, I admit, it seemed a bit....unsavory to me.
SO, I then tried posting the full posts to BOTH locations. The problem with that is that it took a lot of extra time to reformat everything to look good in both locations. And, I already take too much time writing things up as it is as I am a perfectionist and want to 'get it right' so I tend to write and re-write until I'm happy, then add the re-formatting on top and it was almost too much.
I eventually caved and went JUST with posting on BGG. I actually held a contest there for everyone that thumbed my posts. The reason I did that was because it was very difficult to tell how many people were actually reading my posts - there just aren't stats for that other than the thumbs really. I found that when I did the short posts that pointed to my blog here my hits here would be fairly sizeable but I wouldn't get any thumbs on BGG. So, posts that were actually popular didn't show as popular on BGG. Also, full posts that I only posted to BGG didn't get that many thumbs. But I KNEW people had to be reading them...at least I was pretty sure....well, I just wasn't sure at all.
With the thumbing contest my thumbs went way up. So, at least I knew I was getting people reading it (the contest was always posted innocuously at the bottom of the post). But, I was then neglecting the site here.
Why is this all important to me? Well, here's why: I want to know what I write about that interests people so that I can do more posts in the same vein. If I keep writing stuff that no one cares about then it does a disservice to those that WANT to read.
Of course, I'll still write stuff no one cares about, but it's nice to know what people find interesting and what people don't find interesting.
MOST interesting to me is the month that I didn't post one single item here, I got over 1200 hits! (EDIT: Just realized that's not true, I posted an article about Navegador, but it only accounts for part of the hits) That's just to stuff I already posted. Granted, a good number of hits were still coming from BGG, but many are coming from google searches. I've been getting some good hits from Iran for instance! I would never have known this if I didn't have the stats that I can get from blogger and from statcounter (which doesn't work well with BGG)
I suppose it's perhaps a little selfish to want these stats - knowing that people are reading what I'm writing and apparently liking it enough to keep coming back keeps me motivated to try to write more (I had 114 return visitors in July, even without new postings). Not that I NEED the motivation because I really do enjoy the writing by itself, but it certainly helps keep me WANTING to.
Well, I discussed some of this with another of my friends today and he thinks I should still post to both locations. And, that it what I WANT to do and have all along. But the extra work is sometimes unbearable because the formatting is not straight copy and paste - it requires a bunch of work to get it to come across. He suggested finding/writing some sort of tool that will convert one post into the other. Well, duh, I'm a programmer! Except, now I have to spend some time doing that. I think what I'll need to do is come up with a semi-manual method first then try to re-create that method with code to hopefully cut the time down and minimize manual conversion.
So, that's where I'm at now. I'm not going to abandon this site - it has a lot of posts that I've been very happy with and seem to get some interest from others out there as well. But I also like being tied to the BGG community since I spend so much time there as it is.
Hopefully I can come up with a solution in the near future.
Well, thanks for listening - I needed to clear my head of what I've been thinking. I'm interested to hear what you have to say about all of this if you so desire. You don't have to sign up to post or anything so don't be afraid to tell me what you think!
I hope to see you back here soon!
Friday, July 1, 2011
HOT BOX - 'Navegador' (What's in the Box?)
Hello! Glad you could stop by again today! I want to show you one of my new games that I'm really excited about!
I had the opportunity to try Navegador on my last day @ Gamestorm 2011 earlier this year. I really enjoyed it. There seemed to be many different paths to victory and the score came out very close in the end (I squeaked out a victory although I think the experience players let me backtrack on one turn where I bought a spice factory a little too early on and they suggested I shouldn't).
I love the rondel! I love the achievement multipliers! I love the exploration aspect! I love how the market works!
I loved it enough to pick up my own copy of the game. Last weekend I finally got around to getting it punched and then played (well, we didn't quite finish the game but we 'saved' it with pictures so we can finish the next gaming session).
Anyhow, I took some pics while opening it. Here's the process of opening and punching it:
Why Henry the Navigator? Well, according to the booklet inside the box: "The explorations along the African coast guided by Henry heralded the Age of Discovery."
There's something weird that I pay attention to that not everyone does. No, not box farts! Everyone loves those! It's how well the box top and bottom fit together. Some fit really tightly. Some come off easily. Some are JUST tight enough to cause a box fart. But, it seems to require a certain box HEIGHT to actually cause a box fart. The right combination of tightness and height brings you the joy. And, sometimes you don't get a fart when pulling it OPEN but when you go to CLOSE it....fttttt....ahhhhh. :laugh:
I had the opportunity to try Navegador on my last day @ Gamestorm 2011 earlier this year. I really enjoyed it. There seemed to be many different paths to victory and the score came out very close in the end (I squeaked out a victory although I think the experience players let me backtrack on one turn where I bought a spice factory a little too early on and they suggested I shouldn't).
I love the rondel! I love the achievement multipliers! I love the exploration aspect! I love how the market works!
I loved it enough to pick up my own copy of the game. Last weekend I finally got around to getting it punched and then played (well, we didn't quite finish the game but we 'saved' it with pictures so we can finish the next gaming session).
Anyhow, I took some pics while opening it. Here's the process of opening and punching it:
![]() |
| Box cover - Henry the Navigator, um, navigating... |
![]() |
| Back of the box (there he is again!) |
You know the drill - 2 cuts at the corner, then peel the plastic!
The moment of truth.... (alas, no box fart :( )
Wednesday, June 29, 2011
TIMELY TOPICS - Time to Game, Time to NOT game
I was looking at my most recent posts and realized I've only posted twice this month! I've come to the realization that I probably will only be able to post once per week writing to the depth I've been writing in the past. This month has been particularly bad as I've been particularly busy.
And, I have a hard time just writing shorter posts in a quick manner as normal blogs tend to be written. However, I've seen other blogs with fairly short posts and they can still be interesting.
So, I'm going to try to fill in shorter posts about topics of interest without going into to much detail.
I can already see this is going to be tough for me.
So, my topic today is TIME. More specifically NO TIME to play games because life has just been too busy. I know this happens to many people and that's why I wanted to talk about it.
May and June are traditionally busy for our family due to birthdays, holidays, anniversaries, etc. This year it was PARTICULARLY busy as the kids were also doing softball/baseball plus dance classes. So, I decided to look back at the calendar and give the breakdown since June 13th (my last post):
Yes, I did manage to get a couple of games in this past weekend, mostly with my son and a couple of great games with my friend Bob on Sunday.
Unfortunately I missed the EGG Game Day on Saturday due to 2 baseball/softball games that exactly broke up the day enough that I couldn't fit in the EGG day.
I definitely work to try to find time to get some gaming in (I want to get all my games played as much as I can, right?), but I also work to balance that with regular life. My wife feels that I have been spending too much time on gaming related activities. It may definitely be the case that I spend a lot of time thinking about games, playing games, making game player aids and custom pieces, playing games, reading about games, buying games, taking pictures about games, writing about games, and playing games.
But I also feel like I'm not shirking my other duties to my family. I could just as easily spend all my time around TV or movies or rebuilding cars or whatever. It's the hobby I enjoy most so I can't help spending a lot of time on it.
I think the key is finding the right balance - when to game, and when to NOT game.
My wife has pointed out that conventions can be a problem. Gone all day for 2-5 days, maybe a couple of times per year. I admit that taking time off from work to go to the Gamestorm convention each spring is somewhat of a problem. No, a rather big problem really. I definitely feel guilty being gone for that amount of time, and it really irks me that it happens during Spring Break when the kids are off from school. I love going but it costs money and takes away from family time. Next year will likely be a break away from Gamestorm for me as a result.
Beyond conventions is the weekly gaming. If I could I'd be playing games every day, but that's just not happening. I've been very lucky to find lots of different gamers available in my area. I can usually coordinate gaming with someone on my own schedule. The important thing is to find an appropriate time.
In the past, I would have someone over when my wife would go out and do something with one of her friends or her mom. However, this became a problem because sometimes the kids needed managing (showers, homework, dinner, etc) and this conflicted with focusing on gaming and being a good host to my guests. Ok, mostly the gaming for me as most of my friends are understanding that I have kids to deal with. Anyhow, I would get frustrated and sometimes didn't give the kids the attention they deserved. But, I've been learning how to better balance that and take the time needed to get them going without being frustrated...as I said my friends are understanding. I still don't like leaving them sitting alone for extended periods though.
But, we are making a shift now so that either my wife or I will be available to make sure the kids get the attention they need. I also need to cut back a bit on how often gaming occurs. Or, at least try to keep gaming with friends to once a week or every 2 weeks, with maybe an extra day here or there, and then squeeze in gaming as appropriate with the kids. My son in particular seems to really enjoy gaming and has been getting into it more and more, although my daughter loves certain games like Dominion, Thunderstone and Stone Age.
I used to be able to get my wife to play games, but she seems to have backed off more and more lately. I even put together a Ticket to Ride based on her design idea that we entered into the TtR design contest, but I think she only played it twice total. Of course, I only played it a handful of times as well.
It's just not her thing so I don't try to push it on her anymore and encourage her to partake in activities she prefers instead.
Well, that's all I've got. I'm sure if I came back tomorrow I could write a ton more, but I'm trying to keep it shorter, right? Well, that failed I guess...
I'm curious as to how others manage their game time versus personal time. I suspect single people and people without kids will likely have more time to fit gaming into their lives, but whether that's true or not I have no idea.
BTW, check back for my next post. I'm going to start offering a monthly prize drawing to everyone that thumbs my blog posts in a month on BGG and thumbs to this post (click the link to go to BGG to add a thumb) will count as entries for the prize I offer in July. And, yes, it will be game related! You'll have to wait for my next post to find out what it is!
Now, go find some time and play a game. I know you've got a few milliseconds in your schedule for at least a filler!
And, I have a hard time just writing shorter posts in a quick manner as normal blogs tend to be written. However, I've seen other blogs with fairly short posts and they can still be interesting.
So, I'm going to try to fill in shorter posts about topics of interest without going into to much detail.
I can already see this is going to be tough for me.
So, my topic today is TIME. More specifically NO TIME to play games because life has just been too busy. I know this happens to many people and that's why I wanted to talk about it.
May and June are traditionally busy for our family due to birthdays, holidays, anniversaries, etc. This year it was PARTICULARLY busy as the kids were also doing softball/baseball plus dance classes. So, I decided to look back at the calendar and give the breakdown since June 13th (my last post):
- Ceremony where my daughter 'graduated' from Elementary school to Middle school
- 8 kids' baseball or softball practices
- 10 kids' baseball or softball games
- 4 kids' dance performance dress rehearsals
- 2 kids' dance performances
- 2 birthday parties for my son (one for 10 kids, one for family)
- 1 additional birthday party for my daughter to attend
- clean the house
- grocery shopping
- mow the lawns - twice (and it desperately needs it again now but will have to wait a bit longer)
- kids' field day on last day of school
- parents visiting in town
- cook full barbecue for 10 family members
- Father's Day
- 12th Wedding Anniversary
- Trip to the Oregon coast (had to cut this short to only 1-1/2 days
- Dinner out for my son on his actual birthday
- Birthday pictures @ JCPenny
- Son's baseball pictures
- Scouts awards/crossover ceremony and potluck
Yes, I did manage to get a couple of games in this past weekend, mostly with my son and a couple of great games with my friend Bob on Sunday.
Unfortunately I missed the EGG Game Day on Saturday due to 2 baseball/softball games that exactly broke up the day enough that I couldn't fit in the EGG day.
I definitely work to try to find time to get some gaming in (I want to get all my games played as much as I can, right?), but I also work to balance that with regular life. My wife feels that I have been spending too much time on gaming related activities. It may definitely be the case that I spend a lot of time thinking about games, playing games, making game player aids and custom pieces, playing games, reading about games, buying games, taking pictures about games, writing about games, and playing games.
But I also feel like I'm not shirking my other duties to my family. I could just as easily spend all my time around TV or movies or rebuilding cars or whatever. It's the hobby I enjoy most so I can't help spending a lot of time on it.
I think the key is finding the right balance - when to game, and when to NOT game.
My wife has pointed out that conventions can be a problem. Gone all day for 2-5 days, maybe a couple of times per year. I admit that taking time off from work to go to the Gamestorm convention each spring is somewhat of a problem. No, a rather big problem really. I definitely feel guilty being gone for that amount of time, and it really irks me that it happens during Spring Break when the kids are off from school. I love going but it costs money and takes away from family time. Next year will likely be a break away from Gamestorm for me as a result.
Beyond conventions is the weekly gaming. If I could I'd be playing games every day, but that's just not happening. I've been very lucky to find lots of different gamers available in my area. I can usually coordinate gaming with someone on my own schedule. The important thing is to find an appropriate time.
In the past, I would have someone over when my wife would go out and do something with one of her friends or her mom. However, this became a problem because sometimes the kids needed managing (showers, homework, dinner, etc) and this conflicted with focusing on gaming and being a good host to my guests. Ok, mostly the gaming for me as most of my friends are understanding that I have kids to deal with. Anyhow, I would get frustrated and sometimes didn't give the kids the attention they deserved. But, I've been learning how to better balance that and take the time needed to get them going without being frustrated...as I said my friends are understanding. I still don't like leaving them sitting alone for extended periods though.
But, we are making a shift now so that either my wife or I will be available to make sure the kids get the attention they need. I also need to cut back a bit on how often gaming occurs. Or, at least try to keep gaming with friends to once a week or every 2 weeks, with maybe an extra day here or there, and then squeeze in gaming as appropriate with the kids. My son in particular seems to really enjoy gaming and has been getting into it more and more, although my daughter loves certain games like Dominion, Thunderstone and Stone Age.
I used to be able to get my wife to play games, but she seems to have backed off more and more lately. I even put together a Ticket to Ride based on her design idea that we entered into the TtR design contest, but I think she only played it twice total. Of course, I only played it a handful of times as well.
It's just not her thing so I don't try to push it on her anymore and encourage her to partake in activities she prefers instead.
Well, that's all I've got. I'm sure if I came back tomorrow I could write a ton more, but I'm trying to keep it shorter, right? Well, that failed I guess...
I'm curious as to how others manage their game time versus personal time. I suspect single people and people without kids will likely have more time to fit gaming into their lives, but whether that's true or not I have no idea.
BTW, check back for my next post. I'm going to start offering a monthly prize drawing to everyone that thumbs my blog posts in a month on BGG and thumbs to this post (click the link to go to BGG to add a thumb) will count as entries for the prize I offer in July. And, yes, it will be game related! You'll have to wait for my next post to find out what it is!
Now, go find some time and play a game. I know you've got a few milliseconds in your schedule for at least a filler!
Monday, June 13, 2011
10+4 BG Questions with Antoine Bauza about '7 Wonders'
This is only my second 10+4 interview with a game designer about a specific game they have designed - I've been hoping to do more but haven't been on the ball about pursuing more. My first one was with Sean Ross about his game 'Haggis' and I got some really great responses from him.
The concept of the 10+4 interview is to ask 10 questions, then after receiving the responses, ask 4 follow-up questions.
For this 'interview' I asked Antoine Bauza if he would answer some questions about his game '7 Wonders' and he graciously agreed to do it - well, he said he'd try to when he had a bit of time. My initial timing of asking him was just a couple of days before the Spiel de Jahres announcements. And, once I saw that 7 Wonders had been nominated I knew the chances were low that he would have the time to get back to me - surely he would be swamped with more important inquiries.
Much to my surprise I got responses back - first asking me to send my questions to his email address (rather than via BGG) then he let me know what timeframe he would respond in.
Now, my 'method' for the 10+4 interview is to send 10 questions then 4 follow-up questions after receiving the responses. However, it seemed to me that based on his schedule, getting a response for the 4 follow-up questions might be inconvenient to expect those back anytime in the near future - completely understandable considering the circumstances. So, a week after I sent the 10 questions I sent the +4 in hopes he might be able to respond to them all at once.
And, yesterday, I was pleasantly surprised to get his response! With all 10+4 questions answered! Well, I didn't get DIRECT answers on the first 4 questions (see below for details) but I was still very happy to have gotten his response at all. I was truly impressed that he made the effort for little ol' me and my blog.
Anyhow, here's are the questions and answers with some of my commentary interjected for explanation and more detail.
Monday, June 6, 2011
FRESH BAKED - 'Qwirkle' by Susan McKinley Ross (Review) - Lucky Charms the game, or Brain Food for the Avid Gamer?
Ok, here goes. I don't want to hear any complaining that I'm looking to get a bunch of attention due to my writing reviews of first '7 Wonders' and now 'Qwirkle', recent Spiel de Jahres nominees (well, Kennerspiel de Jahres for 7 Wonders).
As fate would have it, several days prior to the announcements, I literally opened and took pictures of BOTH games on the EXACT same day. Seriously! When I saw Qwirkle was on the SdJ list I was astounded, not only because of the openings foreshadowing the announcements, but I was also thinking "Hasn't Qwirkle been out for a while?!" Who would have guessed (well, here in the US at least) that it would be nominated or even considered? I mean, it was first released in 2006! Well, apparently it was just released in Germany in 2010, thus qualifying it for the SdJ.
Anyhow, that's my story and I'm sticking to it! And, in case you don't believe me, I can show you the timestamps on the pictures. Actually, here they are:
But, I can still do a review, right? Ok, now that I've gotten that out of the way, here's my review.
THE REVIEW
Qwirkle is a very simple game in terms of rules and it sounds a bit like Scrabble (the similarities here are undeniable, although there are definite differences as well):
The only other thing to know is that there is no board and there are no doubling or tripling bonuses outside of the Qwirkle bonus (which is effectively a doubling bonus).
| Qwirkle box cover |
Honestly, it's purely coincidence. I will freely admit that I did the 7 Wonders review and timed it with the nominee announcements only because I'd just opened and played the game and it worked out well that way. HOWEVER, I did not also intend to open, play and review Qwirkle just because it was nominated as well.
As fate would have it, several days prior to the announcements, I literally opened and took pictures of BOTH games on the EXACT same day. Seriously! When I saw Qwirkle was on the SdJ list I was astounded, not only because of the openings foreshadowing the announcements, but I was also thinking "Hasn't Qwirkle been out for a while?!" Who would have guessed (well, here in the US at least) that it would be nominated or even considered? I mean, it was first released in 2006! Well, apparently it was just released in Germany in 2010, thus qualifying it for the SdJ.
Anyhow, that's my story and I'm sticking to it! And, in case you don't believe me, I can show you the timestamps on the pictures. Actually, here they are:
![]() |
| File properties as proof... |
After the announcements, I considered sending Susan McKinley Ross (Qwirkle's designer) an interview request but then I heard Garrett's Games podcast from Kublacon over the Memorial Day Weekend (which included her, Richard Borg, and Aldie) and knew that it was pointless then as I wasn't going to top that...there might be a few interesting questions to ask, but I don't think I'll pursue it at this point.
But, I can still do a review, right? Ok, now that I've gotten that out of the way, here's my review.
THE REVIEW
Qwirkle is a very simple game in terms of rules and it sounds a bit like Scrabble (the similarities here are undeniable, although there are definite differences as well):
- On your turn, play tiles of various colored symbols from your hand to form 'words' (the rules call them 'lines' but 'words' makes more sense when describing it, especially for Scrabblers)
- All the tiles you play must legally create or extend ONE existing word.
- It's possible to also create/extend branching words, just like in Scrabble.
- Score points based on the word(s) you create.
- You get 1 point for every tile in the word you create or extend, even if you only added 1 tile.
- If you create/extend additional words branching off of that word you also get 1 point per tile for those words (thus, some tiles might be scored twice, once per word they are in)
- You can also earn an additional 6 bonus points for completing a 'Qwirkle' which is a 6 symbol word (the maximum length)
- There are no other bonuses.
That's it!
Ok, sorry, there's a bit more info that's important to know:
- The tiles have 6 possible symbols consisting of 6 possible colors on them.
- There are 3 sets of these tiles.
- Thus: 6 symbols x 6 colors x 3 sets = 108 tiles, so 3 of each color of each symbol.
- This is important to remember, especially as the game draws close to the end as you know what tiles haven't been played yet and, conversely, you can determine if ALL tiles of a particular symbol and color are out.
| The sealed block of tiles you get (3 layers of the same set of tiles) |
- A WORD consists of one of two things:
- x different symbols, all of the same color (where x = 2 to 6)
- x of the same symbol, all of different colors (where x = 2 to 6)
- NOTE: x different symbols of x different colors is NOT a legal word - each word has one and ONLY one similar attribute - symbols OR colors.
Thus, the smallest word you will create is of length 2 and the longest word you will create is of length 6, making a range of 2-6 points per word PLUS 6 more points in the case of a 6 tile word. Of course, creating branching words will give you additional points although getting huge scores in 1 play doesn't happen very often - I think the biggest score I saw was 15 --> 12 for completing a Qwirkle (6 tile word w/ bonus) + 3 for also extending a 2 symbol word by 1 tile.
The only other thing to know is that there is no board and there are no doubling or tripling bonuses outside of the Qwirkle bonus (which is effectively a doubling bonus).
![]() |
| Example end of a 2-player game |
Tuesday, May 31, 2011
TIMELY TOPICS - Confessions from an AP Prone Gamer
I'm an AP gamer. I admit it. If I'm not careful I'll slow games down due to my over-analyzing of a game. The good thing is that I'm aware I have this problem, this affliction. The bad thing is that sometimes I fall into the realm of AP during a game and don't even notice it - and this can be an issue. If you game with me, you can expect it to take longer than what is suggested for the game. HOWEVER, I have been actively working to keep my AP problem under control, so when I say it may take longer, it now usually only takes a little longer. Most of the time....
WHAT IS AP?
In case you aren't aware what AP means, I suppose I should try to define it. AP stands for Analysis Paralysis. What it means is that a player can get stuck analyzing a situation on their turn for so long that they seem to be paralyzed with indecision and, in fact, they likely are - they can't get to the point of making a decision and completing their turn.
Now, sometimes spending a long time on a turn is expected. Chess is a good example. People EXPECT you to take a long time on your turn. Chess is a notorious game for this sort of behavior. It is part of the culture really. Perhaps this is why some people are intimidated by Chess or refuse to play it...they can't deal with the length and depth of thinking that is required to fully analyze the current board position.
But, there's an important distinction here for what is expected/necessary for a game. Chess typically has players competing 'in their minds'. They are thinking of hundreds of possible move combinations in their heads. They are planning out multiple moves in advance for themselves while also trying to anticipate what the other player is trying to do and prevent anything catastrophic. This is especially important when you consider that money or prestige may be on the line. This isn't to say you can't plan out several moves in advance in other games, just that it's more critical in chess with the idea that several lines of planning should really occur to be successful.
However, I don't know that I would define that sort of behavior as AP. The reason is because they are still DOING something in their mind - it just takes a long time. But, it's still possible for AP to creep in, to get to the point where the analysis is leading nowhere and a decision cannot be made. This is why they have chess clocks, to force players to manage their time and keep them from falling into an AP mode.
On the other hand, AP gamers take a longer than expected amount of time on their turn. This idea is what I think is the crux of the problem - the EXPECTATION of HOW LONG a turn should actually be during a game. If one person is taking longer on their turn than everyone else expects them to be taking it, then they might be considered an AP player by that group, even if they aren't 'spinning their wheels' so to speak.
The interesting thing with this idea is that AP may mean different things to different groups. I, as an AP player, love taking my time on a turn and not feeling rushed about it. With some people I play with, me taking more time on my turn is fine and they aren't bothered by it at all. Other times, I might be playing the same game with someone else and, if I don't take my turn relatively quickly it becomes a problem for them.
How do I know it's a problem? Well, I'll get to that in a bit.
WHAT IS AP?
In case you aren't aware what AP means, I suppose I should try to define it. AP stands for Analysis Paralysis. What it means is that a player can get stuck analyzing a situation on their turn for so long that they seem to be paralyzed with indecision and, in fact, they likely are - they can't get to the point of making a decision and completing their turn.
I'm sure you may have seen an AP gamer here or there. Nearly every gaming group has one. In reality, just about anyone can suffer from AP from time-to-time. However, a true AP player is someone who CONSISTENTLY takes a long time to take their turn, even if the choices may seem obvious to other players. A true AP player not only takes a long time, they often cannot decide which decision to make about a move and this may be truly baffling to other players.
But, there's an important distinction here for what is expected/necessary for a game. Chess typically has players competing 'in their minds'. They are thinking of hundreds of possible move combinations in their heads. They are planning out multiple moves in advance for themselves while also trying to anticipate what the other player is trying to do and prevent anything catastrophic. This is especially important when you consider that money or prestige may be on the line. This isn't to say you can't plan out several moves in advance in other games, just that it's more critical in chess with the idea that several lines of planning should really occur to be successful.
However, I don't know that I would define that sort of behavior as AP. The reason is because they are still DOING something in their mind - it just takes a long time. But, it's still possible for AP to creep in, to get to the point where the analysis is leading nowhere and a decision cannot be made. This is why they have chess clocks, to force players to manage their time and keep them from falling into an AP mode.
On the other hand, AP gamers take a longer than expected amount of time on their turn. This idea is what I think is the crux of the problem - the EXPECTATION of HOW LONG a turn should actually be during a game. If one person is taking longer on their turn than everyone else expects them to be taking it, then they might be considered an AP player by that group, even if they aren't 'spinning their wheels' so to speak.
The interesting thing with this idea is that AP may mean different things to different groups. I, as an AP player, love taking my time on a turn and not feeling rushed about it. With some people I play with, me taking more time on my turn is fine and they aren't bothered by it at all. Other times, I might be playing the same game with someone else and, if I don't take my turn relatively quickly it becomes a problem for them.
How do I know it's a problem? Well, I'll get to that in a bit.
Wednesday, May 25, 2011
HOT BOX - 'Dominant Species' (What's in the Box?) - Where I talk about being a bit too anal about my new games....
Well, here it is in my grubby washed and dried little hands - DOMINANT SPECIES! I've been lusting after it since before it became available. But even with all that lusting I was waiting to get it as it's a bit pricey and I hadn't had a chance to play it yet. I also felt that maybe the wooden cubes didn't do the game justice - I thought: "It's a game about animals killing each other, right? Not little cubes eating other little cubes!"
Then I got to play it recently and I couldn't resist getting my own copy! And, I found it for a 'decent' price (note: it was still a bit pricey, but I at least got it with another good game and free shipping). Now that it has arrived, I just have to get it played some more!
Not knowing when I'd have a larger group available (because some people I know are afraid of playing it), I did some research and read that it was actually pretty decent as a 2-player. So, I tried playing it 2-player with Bob but I think it was a little too much for him all at once (and a little late at the time we started). I think he'll get it but we might need to start it earlier in our gaming session to give us enough time to spend on a solid full game. I think maybe with another player or two might be good as well, just for some balance...
Oh well, I know I loved it my first play and can't wait to get it to the table again!
And, if you have any reservations about the price in regards to getting it yourself, I will say that it's DEFINITELY worth it - it has terrific components and TONS of wood bits. Some people may be disappointed that it's just cubes and cones, but the designer admits in the rules that it's abstracted, so I'm totally fine with it. The box is beautiful as well with a shiny smooth finish and it feels very solid. OH, of course it's a good game, too!
If you like area control in the vein of El Grande and/or action selection in the vein of Age of Empires III, this game will be right up your alley. Or if you're into animals eating other animals (well, I have to admit that animal eating only happens a little bit in this game).
Note that this game is NOT a simulation (try American Megafauna if that's what you want) and it's NOT a wargame (even though it's published by GMT) but it IS a fairly heavy and long game. The great thing is you're fully engaged pretty much the entire time and you won't notice the time going by at all. (Well, unless you're playing with cro-magnon man, aka. APe man - HA! Sorry, it's late...)
Ok, so, here's my box opening to give you a nice view inside:
| The front of the box... |
| ...and the back before removing the shrink. |
Monday, May 23, 2011
HOT BOX - '7 Wonders' by Antoine Bauza (Review) - Yes ANOTHER review of this 'Kennerspiel de Jahres' nominee
Seriously, you really want to write a review of 7 Wonders? Really? There are already 54 reviews on BGG. 54!? Wow.
Well, this review has been rolling around in my head since playing it this weekend with 6-players at Lorna's house and then 3-player with my kids.
So, sorry to subject you to another. And, with the nomination announcements for the Kinnerspiel de Jahres today (although Spiel de Jahres seemed to me the more appropriate category for it), I'm sure there will be another 50+ reviews in the coming weeks. Ah well, I guess I'm 'on the bandwagon' with this one.
Ok, I've played this game a handful of times so far. And, I have to admit that I really do enjoy playing it. It is not an extremely deep game but it has some interesting decisions to make. It is light enough that I can play it with my kids (although I suspect they are nearing the point where they can wade into deeper waters) but it has enough meat on it to keep me interested. I love that you can play it as easily with 3 as you can with 7 (I've heard 2 might be ok, but it might not be - hopefully I'll get to try it that way soon). And, best of all, it's just a fun game!
Well, I guess you know my opinion so you might as well stop reading now......
No? Still there? Alrighty then.
I taught this game to my kids on Sunday evening. My son is 8 and my daughter is 11. They love Dominion, Thunderstone, Stone Age and other light-ish to middle weight sorts of games, although I was a bit concerned about their ability to parse the symbols and the variety of functions. Still, this is billed by many as a family-friendly game and they often surprise me in their ability to pick games up. I was probably most worried about my son due to the age of 13+ listed on the box (although BGG says 10+ which I think is probably more accurate) but he picks up stuff pretty well so figured this was be a good test.
| The box for 7 Wonders - some of the nicest box cover art I've seen |
Well, this review has been rolling around in my head since playing it this weekend with 6-players at Lorna's house and then 3-player with my kids.
So, sorry to subject you to another. And, with the nomination announcements for the Kinnerspiel de Jahres today (although Spiel de Jahres seemed to me the more appropriate category for it), I'm sure there will be another 50+ reviews in the coming weeks. Ah well, I guess I'm 'on the bandwagon' with this one.
Ok, I've played this game a handful of times so far. And, I have to admit that I really do enjoy playing it. It is not an extremely deep game but it has some interesting decisions to make. It is light enough that I can play it with my kids (although I suspect they are nearing the point where they can wade into deeper waters) but it has enough meat on it to keep me interested. I love that you can play it as easily with 3 as you can with 7 (I've heard 2 might be ok, but it might not be - hopefully I'll get to try it that way soon). And, best of all, it's just a fun game!
Well, I guess you know my opinion so you might as well stop reading now......
No? Still there? Alrighty then.
I taught this game to my kids on Sunday evening. My son is 8 and my daughter is 11. They love Dominion, Thunderstone, Stone Age and other light-ish to middle weight sorts of games, although I was a bit concerned about their ability to parse the symbols and the variety of functions. Still, this is billed by many as a family-friendly game and they often surprise me in their ability to pick games up. I was probably most worried about my son due to the age of 13+ listed on the box (although BGG says 10+ which I think is probably more accurate) but he picks up stuff pretty well so figured this was be a good test.
Subscribe to:
Posts (Atom)











